Now Rough Terrain won't matter, only blocking objects.Īnd yes, go Lion Totem Barbarian. Lances have reach, so stay 5 feet in the air. It's a significant feat investment, but the double-attack-times-five damage will make your wizard friend cry.īonus: Your cohort can be a flying thing. Which you technically can use while mounted. Unless you go Two Weapon Fighting and wield two. Remember, Lances *Can* be used as a one handed weapon while mounted, they don't *Have* to be. If you're taking leadership at 6 for a mount-as-a-cohort you can REALLY rock the Spirited charge. Grabbing Mounted Combat->Ride By Attack->Spirited Charge can work well for you, if you're mounted and or using a lance. You also get two attacks/round, and every time you hit someone, you get to try and trip them, and you will trip them, and after they fall down, you can hit them again. While raging, you will have 40 strength (18 base +4 orc +12 half-minotaur + 6 rage). You probably won't need that many, but it's nice to be getting a bonus feat every level so you can be tripping, cleaving, and power attacking with the best of them. So at level 8, you've got 7 bonus fighter feats. If you want to get a lot of bonus fighter feats, the first 2 levels of psychic warrior, first 2 levels of fighter, and first two levels of feat rogue net you 2 bonus feats each. I recommend picking up power attack and cleave, maybe even great cleave, especially if the mage is fireballing. You won't be proficient, but you will have so much strength, it won't matter, and you can pick up proficiency at fighter 2, at ECL 5. Half-minotaur makes you large, which gives you reach. Knockdown (Complete Warrior, fighter bonus) Reckless Rage (Races of Stone, 3rd level) Improved Trip (bonus, 2nd level of barbarian) Use the whirling frenzy rage variant from Unearthed Arcana. Half-minotaur (Dragon 313) Water Orc (Unearthed Arcana) The mage in the group goes on and on about how you don’t do any damage unless you’re a caster.Race goes a long way in improving a melee brute's capabilities. I don’t really care about charging I just want to pump out a lot of Damage and kill monsters as a fighter type with being a caster. You don't gain absurd Str bonuses, but you still do enough damage to one-shot a Great Wyrm, while not running the risk of turning on your party, AND you still have other tricks up your sleeve. There are a dozen ways to foil a charge, and you are a one-trick pony.Īlternative way to build a solid charger:Īll Charger builds pretty much revolve around Shock Trooper, Leap Attack and a Valorous weapon.Ĭombine that with a Warblade using some Tiger Claw maneuvers: one gives you Pounce (Pouncing Charge), another gives you one, later two extra attacks (Dancing and Raging Mongoose). Personally, I wouldn't want to play with a Frenzied Berserker in the party, or for that matter, with a player who seems to be okay with one-shotting his teammates for the sake of his optimized damage output. A Frenzied Berserker is extremely prone to attacking his allies, and the DM _will_ use this against you. That's easily enough to break the 1000-damage sound barrier. So with this build, you make a Full Attack on a charge, quadruple your Power Attack damage, take no attack penalty, and double the total damage output. Some also want to combine this with the Whirling Frenzy rage variant from UA, but the magic 8-ball says this can't be used in conjunction with Frenzy. Optional: Battle Jump (Unapproachable East), but this is very situational, and can't be used while Flying. Valorous Weapon (from Unapproachable East)įrenzied Berserker: provides huge (up to +10) Str bonus, and adds another multiplier on your Power Attack. Leap Attack feat (increase Power Attack damage multiplier by 1) Shock Trooper feat (convert Power Attack penalty to AC penalty) Race with Str bonus, the more the better.īarbarian with ACF Spiritual Totem: Lion (in short "Spirit Lion") to give you Pounce. Which doesn't say much there may very well be more tricks but seriously, what has more than 1000hp? I will take all awesome charger classes of doom.Īctually, barring pure exploits like the d2 Crusader (infinite damage), all the tricks I know peak out around thousand-ish damage per charge. I just want something that does rediculas damage without that much magic the DM limits it a lot.
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